Welcome to Getting Started With Sublime. This guide is designed to make you familiar with Sublime Text. After taking a tour of the interface, we'll take a high level look at some Sublime concepts. The goal is not to absorb all the details but just get an idea of how they fit into the big picture
Along the way, there will be some exercises so you can apply what is being discussed. Don't worry if you don't understand everything right away. As time passes and you use Sublime, things will become clearer, so just move on and come back later.
After the overview, we'll have walk throughs of different ways to make the editor more powerful. Firstly, we'll look at basic configuration: customizing some inbuilt keyboard shortcuts and setting up your favorite font and theme.
Next, we'll walk through through writing a simple plugin from start to finish, including how to package it, configuring key bindings, and creating a menu.
We'll point out what the console is and how to open it. Likewise for the mini-map and the quick panel.
We'll take a look at what a buffer is, a View, what Regions, RegionSets and Points are and how they are related to selections.
Looking at how instances of Sublime relate to Windows, Projects and Views
We'll explore the difference between Application, Window and Text commands
We'll examine the concept of a Package and archived *.sublime-package files
What is configurable? Where and how?
Take a quick look at the minimap and why it roxs
Sublime's advanced Multiple Selections and how column selection fits in the scheme
Language Grammars. Scoping. Syntax Highlighting. Themes. Snippets.
Set up your favorite theme and other habitual comforts
Writing a TextCommand
A list of useful resources / information
New Guy or Gal
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